I've played World Of Warcraft for about 10 years now, albeit off and on at times. Played through every expansion and seen the game evolve over time. Its unbelievable to me that the game remains as popular as it is, despite its age and expensive subscription fee, yet I also understand it. Once your a WoW player, there is always something about new content that makes you want to come right back to it.
Let me start with my retrospective view of Vanilla WoW. First of all.
THIS
Yeah, that was an everyday thing. Back in the days when server lag destroyed mages, Rogues one-shotted healers, and hunters could kite every world boss they wanted to. Oh, and real world bosses. Those were a thing to. (I know that the Sha of Anger etc is a world boss, it just doesn't count when that boss is a pushover tank and spank) On that note, I can reminisce about the many times that a hunter would kite Kazzak or a world dragon halfway across the world into cities, in which case the boss often became invulnerable, forcing a GM to physically remove them from the area. Vanilla WoW was craziness and bugs galore, and it was also one HELL of a grind.
Despite that, if you competent enough to not die to every other mob, the grind was still long and even with power leveling it would take well over a week to get a character to level 60. Then there was money! Getting a mount wasn't an available option until level 40. Even then the mount cost over 400 gold, which back then was a relatively large amount of money. Especially for someone who is level 40 and new to the game. So on top of having a much more difficult time killing mobs, gaining experience, and gathering gear, you had to walk around for most of your leveling experience. (Thank god for flight paths!) Essentially, leveling was a pain in the ass, but at the same time also had a much more social aspect. There's something about gathering a group of friends or random people you found chilling in Sentinel Hill or questing and actually, get this, "walking" to a dungeon; only to spend hours in there trying to clear bosses with your shitty grey level gear that I miss. Given, I probably hated it at the time. But this is in retrospect dammit! Now on to end game content!
Okay, so Vanilla PVE endgame is something to shudder about. People literally lost their lives to this game because of how much time and commitment it took. Lets all take a second and honor those who died of morbid obesity due to the 50+ hours a week they spent grinding gear for raids....................Stereotypes aside, it actually was a major grind, though that made it no less epic. 40 man raids were intense. When new content was released it became a global competition to see which of the top guilds could down the bosses first. In a way it still is like this, though I feel like the competition isn't quite what it used to be. Instead of clearing raid content in a few weeks in MOP, it took months in vanilla. The process of gearing 40 people based on individual gear drops, professions, and faction gear was nothing short of a marathon. Here's a clip from Naxxramas 40 man KT, which might I add took over 5 or 6 months for the first kill.
Sup |
Did you know that each faction had a raid boss that they could summon if they collected enough orbs and brought it to their druids/shamans? That you could upgrade guards to actually be able to do something by collecting armor scraps?, that there is a cavalry charge if you collect rams/frostwolves and supplies from the mines? There is SO MUCH in Alterac Valley that reinforcements have ruined. Given the honor gain was a bit slow due to the 48+ hour battles that took place, but that wasn't the point. The point is that it was EPIC, and I miss it. Now, I suppose I should note that I'm not saying WoW isn't fun anymore, because it is. This is just one part of vanilla that I personally wish that they would have kept or even improved upon. I miss it! Here is a video of vanilla AV.
Note: I know the second video is MOP. Many of the features are still there, they just rarely ever get used due to the fast depletion of the each sides resources.
The last thing I would really like to touch upon about Vanilla would have to a few of the race/class specific abilities that were removed over the evolution of the game. For example, as a Night elf Priest, I had an ability called starshards. Only that class/race combination had access to that ability. Similar to how Undead could practically breathe underwater, because you know...their dead. And generally dead things don't have to breathe. Here is a list of Priest/race abilities that were available until Burning Crusade. http://www.wowwiki.com/Priest_racial_abilities. Though I actually agree with Blizzards removal of these abilities, I do think it was an interesting concept and worth noting.
The Burning Crusade
Now on to TBC! We'll cover The Burning Crusade in a similar format to Vanilla, though I'll do my best not to reiterate information. TBC to me was the time when the game really started to grow competitive in the PVP scene. The addition of flying mounts were thought by many to have stifled world PVP, though I'd beg to differ. Raiding was reduced to 25 man, though the difficulty largely remained to same, and competition in the PVE scene remained fierce. Sanctuaries were introduced and perhaps the most significant addition to the game was Arena. But hey! in the spirit of things, lets start with leveling!
Leveling in the beginning of Burning Crusade was an extremely drawn out process. Though the new regions, factions, and questing were exciting; grinding for hours on end just for one level was no less grueling. Shortly after release Blizzard in all their mercy released an experience boost to ease the process. The world PVP at the beginning of any expansion is always amazing,